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Nqqf Pybpx Phyg I41 #45
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I sure love it when commits you revert just MAGICALLY COME BACK IN THE NEXT COMMIT |
This reverts commit 4627d65.
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This has been tm'd for like 2 weeks now and hasn't broken anything going to merge now, and we can fix small issues if they arise |
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About The Pull Request
Ports
Skyrat-SS13/Skyrat-tg#20257
Skyrat-SS13/Skyrat-tg#20291
Skyrat-SS13/Skyrat-tg#20296
Skyrat-SS13/Skyrat-tg#20388
Skyrat-SS13/Skyrat-tg#20365
BeeStation/BeeStation-Hornet#6062
as well as parts of:
BeeStation/BeeStation-Hornet#2124
Remakes bee clock cult for TG with a combo of ports and my own code, main change is the addition of anchoring crystals, up to 3 can be created, each giving a unique effect when charged.
When summoned anchoring crystals will convert the entire area to bronze and must be defended for 5 minutes to fully charge, once charged they become invincible.
The first crystal can be placed anywhere and will not alert the crew, once charged it allows the ark to open and gives the cult 2 more max human servants.
The second and third crystals must each be placed in 1 of 5 random areas and alert the crew.
The second crystal gives the cult a strong 2 pilot mech on reebe.
The third crystal allows human servants to become clockwork golems granting the buffs of a golem as well as a reduced invocation time on most scriptures.
Todo:
[ ] Balance
[ ] Better cult vs cult
Why It's Good For The Game
We dont talk about V40.
Changelog
🆑
add: Tick... Tock...
tweak: Goes the clock
balance: My gears turn
fix: As Nar'sie burns
/:cl: